Release 2.0.3. Fixed work with Intel cards!
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This release corrects the main problem: working with an Intel graphics card. A complete list of changes is available in the full news.General changes:
- Fixed an issue that made unusable with Intel GPU drivers!
- Fixed crashes when loading hooks on Windows 7 (#149)
- Fixed a crash caused by a clipper reference counting error
- Fixed a GDI resource leak and other issues with emulated hardware cursors (#148, #152)
- Fixed a black screen issue when app resolution is higher than display resolution
- Disabled timer resolution throttling to fix some stuttering issues
- Fixed occasional deadlocks when alt-tabbing
- Fixed palettized color fills on NVIDIA GPUs (#201)
- Fixed a deadlock when using resolution scaling (#197)
- Fixed a crash in CreateDIBitmap when BITMAPINFO is null
- Fixed incorrect detection of default gamma ramps and a crash related to using non-default gamma ramps (#216))
- Clicking on the scroll bar shafts in the config overlay now scrolls by 5% instead of jumping immediately to the cursor position
- Windows compatibility shims can no longer override the FullscreenMode=borderless setting to exclusive (#235)
- Reduced screen flickering during temporary display mode changes in fullscreen mode
- Intel Indeo Video codecs are now automatically enabled for processes running with DDrawCompat
- Fixed software rendered palettized textures when the PalettizedTextures setting is set to off
- Added a workaround for OBS window recording: use a target window whose title begins with the "[DDrawCompat]" prefix (#109)
- Fixed taskbar thumbnails (#231)
- Improved support for DPI unaware mode on high DPI displays
- DirectDraw no longer forces the high DPI aware compatibility setting on the executable when it enters fullscreen mode
- Broken tooltip fade animations are now replaced with the classic slide animations
- DPI scaling no longer affects emulated hardware cursors, which resulted in oversized cursors
- Fixed FlipToGDISurface result code when the GDI surface is already active (#204)
- Maximum reported disk space is limited to 2GB to fix some applications getting a "not enough free disk space" error
- Added support for depth fill blits on NVIDIA GPUs
- Depth fills now work correctly with antialiased and resolution scaled depth buffers
- Fixed hotkeys not working in some cases
- Added a configuration file with default settings (commented out) in the Tools directory of the source code
- Added a stats overlay (see new settings starting with the Stats prefix below)